In this tutorial
My notes from this video
A reese bass is just a saw wave, detuned, with a little bit of distortion. That's it. Take it two octaves down, and the higher you go, the more it gets that speed up womp effect. The more I detune it, the faster that high stuff goes.
The one thing you really should look for in a reese is that speed up effect. Send the note to the detune and make that curve where lower notes do nothing and higher notes add more detune. You don't want it really detuned when you're low, because that is just dirty.
I do the detune on oscillator B, two octaves down with a unison of two, so I can control it separately from oscillator A and take down its level.

A high pass 24 in front of the distortion gives you a really nice alive reese, because it resonates a little bit at the mids. It also cuts the sub, and if you don't have a sub, you don't have a reese. Open the sub, take it down two octaves and make sure it isn't selected in the filter, or you cut it again. Distorting that sub together with the saws is what gives you that nice crunchy sound.

The detune already speeds up on the higher notes, so make an LFO do the same. Disable the BPM on LFO 1 and send the note to its rate, so it's slow on a low note and fast on a high note. Put that LFO on the filter cutoff and the higher you play, the faster it wobbles. That's a cool trick that I don't really see being used a lot.
You can detune a reese even more with a chorus. Aim it at around 10,000 hertz, because you're trying to really widen up the highs, and take down the depth.
I also like hyper dimension, just the dimension instead of the detune, in front of the distortion. Take down the mix of both a little bit. It really comes down to mixing it.
FL Studio·Serum·LFOTool
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